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Pretty Pretty Smash Up

MYTHIC HORSES

Low

Gain benefits for playing or simply having minions on the same base as another one of your minions.

Description

The Mythic Horses are one of the 4 factions from the Pretty Pretty Smash Up set. The Mythic Horses become stronger when several minions are grouped on the same base. Their complexity rating is: Low. Other factions from the same set: Fairies, Kitty Cats, Princesses.

Cards Overview

The Mythic Horses have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is the usual 30 or an average of 3 per minion. Additionally, there are several abilities that boost the power of minions beyond its base value. Among their actions, there are: * 2 play-on-minion actions: Encouragement Power (2x), * 1 play-on-base action: Sharing Power, * 7 standard actions (3 that affect one or more minions, in bold): Adventure Power, Freedom Power, Friendship Power, Super Future Space Armor Power, Teaching Power, Togetherness Power (2x), * 3 actions that directly increase a minion's power: Encouragement Power (2x), Super Future Space Armor Power.
1x Adventure Power - Choose a base. Move any number of your minions to it. 2x Encouragement Power - Play on one of your minions. Ongoing: This minion has +1 power for each of your other minions here. 1x Freedom Power - Destroy an action played on a minion or base. 1x Friendship Power - Move one of your minions to a base where you have a minion. You may place this action into your hand instead of the discard pile. 1x Sharing Power - Play on a base. Ongoing: At the end of your turn, if you have two or more minions here, draw a card. 1x Super Future Space Armor Power - Each of your minions that is on a base with another of your minions gains +2 power until the end of the turn. 1x Teaching Power - Special: Before a base scores, reveal one card from your deck for each of your minions there. Play one minion you reveal as an extra minion there. Return the rest of the cards to the top of the deck in any order. 2x Togetherness Power - Play an extra minion at a base where you have a minion.

Actions

1x Adventure Power - Choose a base. Move any number of your minions to it. 2x Encouragement Power - Play on one of your minions. Ongoing: This minion has +1 power for each of your other minions here. 1x Freedom Power - Destroy an action played on a minion or base. 1x Friendship Power - Move one of your minions to a base where you have a minion. You may place this action into your hand instead of the discard pile. 1x Sharing Power - Play on a base. Ongoing: At the end of your turn, if you have two or more minions here, draw a card. 1x Super Future Space Armor Power - Each of your minions that is on a base with another of your minions gains +2 power until the end of the turn. 1x Teaching Power - Special: Before a base scores, reveal one card from your deck for each of your minions there. Play one minion you reveal as an extra minion there. Return the rest of the cards to the top of the deck in any order. 2x Togetherness Power - Play an extra minion at a base where you have a minion.

Characters

1x Starlyte - power 5 - Ongoing: This minion has +1 power for each of your other minions here. 2x Rainbow - power 4 - Talent: If you have another minion here, draw a card. 3x Seastar - power 3 - If you play this minion on a base where you have another minion, you can play an extra minion this turn. Only use one Seastar’s ability each turn. 4x Pinkie - power 2 - Ongoing: While another of your minions is here, this minion has +1 power.

Strategy

Synergies

* Robots: The swarm strategy of Robots compliments Mythic Horses well, and powers up Starlyte and the Encouragement Powers to boot. Adventure Power allows for strategic convergence onto a base. Super Future Space Armor Power is a brutal follow up to a Robot swarm. * Fairies: Titania offers an extra minion play, which Mythic Horses always appreciate. Enchantment can buff your minions, though be aware that it buffs other players' minions as well. * Mythic Greeks: Jason likes having extra minions to buff with his Ongoing ability, and Friendship Power returns itself to your hand, giving you a guaranteed action play every turn to help build up Spartans or any minion with Odysseus. * Magical Girls: Mythic Horses like having extra minions on bases, Magical Girls like having extra minions on bases. Their strategies naturally go hand-in-hand (or hand-in-hoof, as the case may be). Magical Girls offer a lot of control and recursion to compliment Mythic Horses' focus on increasing power. Coordination is a fine compliment to Togetherness Power for extra minion plays, and Adventure Power is great for converging your minions onto one base. * Grimms’ Fairy Tales: Grimms loves pairing up specific minions, which fits right in to Mythic Horses' playbook. Thanks to Seastar's text mentioning its own name, Teamwork allows you to fetch and play another Seastar on the same base, potentially netting an extra minion play from hand in the process. * Mermaids: An interesting blend of anatagonistic and supportive movement, with opportunities to gain power from both your own and other players' minions. * Sheep: Sheep love to follow other minions to bases, and Horses have the replayable Friendship Power to let you move a minion whenever you need. With Starlyte or Encouragement Power, you can move a lot of power between bases at once.

Mechanics

Gain benefits for playing or simply having minions on the same base as another one of your minions.

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